The hazmat suits saved them, but it also turned them into something. They were the Sierra Madre's guests and residents.Critical-hit oriented characters wielding the numerous limb-damage boosting weapons found in the Villa can often one-shot Ghost People with hits that do very little overall damage simply because they take out an arm. Critical Existence Failure: If a Ghost Person's limb is crippled, it immediately tears off or explodes and kills them, regardless of how much health it has.Dog can teach you how to kill them without this condition if you let him kill one in front of you. Chunky Salsa Rule: A Ghost Person will keep coming back at you until you tear off a limb, remove their head, or disintegrate them outright.Our only clue is that Dog says that when he bites them, he feels gas pockets going "Fssst!" in their bodies. Body Horror: According to official sources, the Ghost People are intensely grotesque under their suits.He gives you the Ghost Hunter perk by telling you this. Attack Its Weak Point: The base of their necks, according to Dog.Apocalyptic Log: Search in the right places, and you see how the hazmat suits they wore were useless against the cloud.Alien Blood: Their blood is fluorescent green, similar to a glowing one ghoul.Dressed in gas masks and hazmat suits, they guard the resort along with the security holograms. The mysterious inhabitants of the Sierra Madre.
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